The Army of Wulkan the Destroyer

 

Unit Name
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M
WS
BS
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Ld
Save
Pts.
Wulkan the Destroyer
(
Vampire Lord)
1 6 8/9 6 7 6 4 9 4 10 X/2 490.0
lvl 3 wizard; 2 spells; necro, battle or dark; 5+ recast; Blood Dragon = Might of Arms; +1 Ws; Warrior Pride; May wear magic or normal armour and cast spells

Magic Items


  Bone Blade
Each wound causes D3 wounds
[35]
  Armor of Meteoric Iron
Save of 2+ (includes shield)
[25]
  Black Amulet
4+ Special Save; In HtH, every saved wound is reflected back upon attacker; For each rebound, roll a 1 on D6 and power is exhausted
[50]

Necromancy Spells


  Hand of Dust
Power 2; Cast on enemy in Hth. Both roll D6 and add S. Caster doubles total; Number caster wins by is number wounds caused; If target is killed, becomes a Wight, or Wraith if wizard, and is under caster control.
[0]
  The Curse of Years Power 3, Range 24"; Roll D6 for each model in target unit, slain on 5+; No wounds, so no armor saves, special saves, etc.; At start of subsequent Undead magic phases, roll again, adding +1 to roll per turn; No 'Look Out Sir', entire composite models affected by one roll; Remains in play. [0]


Unit Name
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Pts.
Riders of the
Purple Twilight

(
Wight Cavalry)

7 4/3 3 - 3/5 4 1 3 1 8 5/3 306.0
Undead; All weapons cause D3 wounds. ; Standard Bearer; +1 Combat Result; Lance upgrade; +2S on cavalry charge; Heavy Armour Upgrade; Shield
  Banner of Might
Unit adds +1 to-hit in HtH combat
[50]
  Nightmare 7 8/7 2 - 3 3 1 2 1 5 X [0]


Unit Name
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Horace von Drugar
(
Vampire Count)

1 6 7/8 5 7 6/7 3 8 3 9 X/3 292.0
Undead; lvl 2 wizard; 1 spell; battle, dark or necro; can be general; 6+ recast; Blood Dragon; Might of Arms; +1 Ws; Warrior Pride; May wear magic or normal armour and cast spells

Magic Items


  Sword of Resilience
+1 Toughness
[50]
  Crimson Armor of Dargan
Save of 4+; Enemy must pass Ld test to attack
[25]

Necromancy Spells


  Drain Life
Power 2, Range 2D6"; Any model in radius takes S3 hit, no armor save; Wounds may heal wizard's damage; No affect on Undead, Daemons, or material objects; No 'Look Out Sir', always hits crew of machine.
[0]
  Nightmare
1
8
2
-
3
3
1
2
1
5
X
[2]


Unit Name
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Pts.
Keepers of the Tomb
(
Skeleton Warriors)

18 4 2 2 3 3 1 2 1 5 X/5 335.0
Undead; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Light Armor; Shield
  Banner of Sorcery Stores D6 WoM cards at game start; Usable by friendly wizards w/i 12" [25]


Unit Name
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Pts.
Kurt Vonnegrute
(
Wraith Champion)
1 4 3 - 3/5 4 3 3 2 5 X [70]
Undead; ethereal; causes terrror; chill attack; Two-Handed Weap; Always strikes last in HtH
Oskar Heinreitch
(
Wizard Champion)

1 4 3 3 4 4 2 4 1 8 X 229.0
lvl 2 wizard; 2 spells; necro, dark or battle; NOT undead; 3+ recast

Magic Items


  Staff of Damnation Bound spell enables each friendly unit of Skeletons, Zombies, Mummies, Wights, Wraiths, and Skeleton Horsemen within 36" to take one extra action; Actions are: charge, march move, fight 1 round of HtH; shoot missile weapons; Exhausted on a 1-2 [50]
  Potion of Knowledge
One use only; Cast spells for no power cost; Exhausted on a 1-2; If exhausted, on a 1, wizard goes stupid for rest of game
[50]

Necromancy Spells


  Vanhel's Danse Macabre Power 1, Range 36"; Cast on unit of Skeletons, Zombies, Mummies, Wights, Wraiths, or Skeleton Horsemen; During magic phase, unit may charge, move, march, fight HtH, or shoot. [0]
  Summon Undead Horde Power 3, Range 36"; 3D6 Skeletons or Zombies are raised; May be added to existing unit in range or make new unit if at least 5 were raised. [0]


Unit Name
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Ld
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Pts.
Slayers of the Gold Fire
(
Skeleton Warriors)
19 4 2 2 3 3 1 2 1 5 X/5 347.0
Undead; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Light Armor; Shield
  War Banner Add +1 to combat result of carrying unit [25]
Wilhelm Krugar
(
Wraith Champion)
1 4 3 - 3/5 4 3 3 2 5 X [70]
Undead; ethereal; causes terrror; chill attack; Two-Handed Weap; Always strikes last in HtH


Unit Name
##
M
WS
BS
S
T
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Ld
Save
Pts.
Banshee
1 8 3 - 3 4 2 3 2 8 X 100.0
Undead; Ethereal; Ghostly Howl
Swarm, Bat
2 8 3 - 3 2 5 1 5 10 X 100.0
Fly; Immune to Psychology; All swarms must band together
Spirit Host
2 4 2 - 3 3 4 1 4 5 X 150.0
Undead; Ethereal
Dire Wolves
15 9 3 - 4 3 1 2 1 4 X 150.0
+1 A when charging; Undead
Total Army Cost: 2499.0 Pts.

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